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ROCKET IMAGE TRACKER
When the camera recognizes a printed target image, a 3D rocket appears above it, anchored to that marker. This image‑tracked AR experience was built in Unity; I wrote custom C# scripts to create the rocket’s motion with a steady vertical rotation and a subtle sideways sway, and to generate polygonal flame from low‑poly spheres animated beneath the rocket as it spins. When you move the printed image while the camera remains aimed at it, the rocket follows the marker in real time.